Tasks
Tasks are where your coins come from. Three arrive every in-game day, and each one pays coins and player XP the moment it's done, with nothing to claim. Battles and adventures give your Elemixies XP, and tasks pay the coins.
The In-Game Day
An in-game day lasts 12 minutes. The first 8 are day and the last 4 are night. Every server shares the same clock, so night falls for everyone at once.
When night falls, about 1 wild common Elemixie in 5 turns into something rarer, and every biome fills back up with a better chance of rarer ones. Watch closely!
When Tasks Arrive
| When | Task | What Counts | Pays |
|---|---|---|---|
| Sunrise | Go on an Adventure | A finished bond camp adventure at any tier | 112 coins and 10 player XP |
| 4 minutes later | Win a Battle | An arena win at any tier | 112 coins and 10 player XP |
| Nightfall | Catch 1 or 3 | Wild Elemixies you catch in the biome it names. Any Elemixie counts. | 52 coins and 10 player XP for 1, 132 coins and 15 player XP for 3 |
Tasks start once you finish the tutorial. A catch task asks for 3 catches one day and 1 the next, and it names the forest, desert, lake, cave, or sky islands. The game spreads players across the biomes.
Your Tasks
- Up to 5 tasks can wait. While 5 wait, new ones don't arrive, so finish one to make room.
- One win, adventure, or catch counts toward one task, the oldest one it fits.
- A task pays the moment you finish it, and a toast tells you the coins.
- Leave and come back in the same in-game day and your tasks are still there. After that, they're gone.
- Elemixies+ subscribers get their coin bonus on every task, so a battle or an adventure pays 140 coins and a catch pays 65 or 165.
The Coin Cap
Task coins count toward the coin cap. It's a safety limit far above what anyone earns by playing. If you ever reach it, tasks don't count and new ones don't arrive until sunrise, when the cap starts over.
Written by the Elemixies team. elemixies.com