Arena Battles
The arena pits your team of three against a bot team. Combat runs in real time: your Elemixies attack on their own, and you fire their charged abilities with a tap. Matchups, stats, and timing decide the fight.
Starting a Battle
- Talk to Mera, the arena master, and pick a tier from Select Tier.
- The game shows you the enemy team first: their elements, levels, and stars.
- Build your team: three Elemixies across three lanes. Each lane card shows how your pick matches up against the opponent in that lane, on a seven-step scale from Super Strong down to Super Weak. The picker lists your strongest for that lane first, matchup counted (see Your Backpack).
- Press Battle. If your team is badly outmatched the game warns you, but it never stops you.
You take a seat in the bleachers, a countdown runs, and the fight begins. Afterwards, Battle Again brings your same three back (any that are free) already placed in their best lanes against the new team. To rearrange, tap a lane: an Elemixie already standing in another lane wears a Swap tag, and tapping it trades the two lanes. Or go straight in.
During the Fight
- Every Elemixie auto-attacks at a pace set by its Speed stat. Faster Elemixies swing more often.
- Abilities charge over time. When one is ready, you tap to fire it. The bot team fires its own automatically, a moment after each one charges. That pause is long at Beginner and shrinks at every tier, so Elite bots react about as fast as you do.
- Each base element has its own ability, and mixed elements carry both parent abilities at a slower charge. The full list is on the Abilities page.
- A battle that is still going after 60 seconds ends on the clock: the team with more health left wins, and a tie counts as a loss.
- Element matchups swing damage by up to half in either direction.
- You can surrender at any time, but a surrender pays nothing.
The Six Tiers
Every tier is open from the start, and any three available Elemixies can enter any tier, whatever their levels. Only your first battle is held to Beginner. The opponents climb in rarity, level, and stars:
| Tier | Opponents | Win XP | First Win |
|---|---|---|---|
| Beginner | Common, Lv 1, 1★ | 2 | |
| Rookie | Uncommon, Lv 5, 1★ | 3 | |
| Rising Star | Rare, Lv 15, 2★ | 5 | |
| Hot Shot | Epic, Lv 25, 3★ | 6 | |
| Ace | Legendary, Lv 35, 4★ | 7 | |
| Elite | Mythic, Lv 45, 5★ | 10 |
Your first win at each tier pays that tier's egg, once. An egg waiting to be won sits on a gold plate on the tier's tile, and it shows again on the result screen when you win it. It arrives even when your backpack is full, and like every free egg it hatches by chance. Your first battle pays none.
A win pays XP, not coins: the coins come from tasks. The win XP grows as you climb. Every Elemixie on your team gets the full win XP, even one that was knocked out.
A loss always pays 1 XP. The higher tiers can field mixed-element opponents, so expect double abilities from tier four up.
The Recommended Tier
After your first battle, one tile in Select Tier wears a yellow Recommended pill: the highest tier whose opponents your three strongest Elemixies match or beat. It counts their rarity, level, and stars, and only Elemixies free to battle, so it moves down while your strongest are training, foraging, mixing, or on an adventure. It can't count matchups, since the opponents aren't drawn yet, so good lane picks can win a tier above it, and bad ones can lose at it.
When the pill moves above Beginner to a tier higher than ever before, it fades in with a chime the next time the window opens.
Worth Knowing
- Your first battle can't be lost, so it has no surrender.
- Any battle, won or lost, counts toward Battle in the Arena, one of your first quests.
- A quest can send you here: win a battle with an Elemixie of its element on your team. Only wins count, each battle counts once per element, and a mixed Elemixie does not count for either parent's element. A quest can also ask you to level up an Elemixie in the arena, where a lost battle's XP counts too.
Written by the Elemixies team. elemixies.com