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Arena Battles

The arena pits your team of three against a bot team. Combat runs in real time: your Elemixies attack on their own, and you fire their charged abilities with a tap. Matchups, stats, and timing decide the fight.

Starting a Battle

  1. Talk to Mera, the arena master, and pick a tier from Select Tier.
  2. The game shows you the enemy team first: their elements, levels, and stars.
  3. Build your team: three Elemixies across three lanes. Each lane card shows how your pick matches up against the opponent in that lane, on a seven-step scale from Super Strong down to Super Weak. The picker lists your strongest for that lane first, matchup counted (see Your Backpack).
  4. Press Battle. If your team is badly outmatched the game warns you, but it never stops you.

You take a seat in the bleachers, a countdown runs, and the fight begins. Afterwards, Battle Again brings your same three back (any that are free) already placed in their best lanes against the new team. To rearrange, tap a lane: an Elemixie already standing in another lane wears a Swap tag, and tapping it trades the two lanes. Or go straight in.

During the Fight

The Six Tiers

Every tier is open from the start, and any three available Elemixies can enter any tier, whatever their levels. Only your first battle is held to Beginner. The opponents climb in rarity, level, and stars:

TierOpponentsWin XPFirst Win
BeginnerCommon, Lv 1, 1★2 Basic
RookieUncommon, Lv 5, 1★3 Crystal
Rising StarRare, Lv 15, 2★5 Enchanted
Hot ShotEpic, Lv 25, 3★6 Ancient
AceLegendary, Lv 35, 4★7 Celestial
EliteMythic, Lv 45, 5★10 Primordial

Your first win at each tier pays that tier's egg, once. An egg waiting to be won sits on a gold plate on the tier's tile, and it shows again on the result screen when you win it. It arrives even when your backpack is full, and like every free egg it hatches by chance. Your first battle pays none.

A win pays XP, not coins: the coins come from tasks. The win XP grows as you climb. Every Elemixie on your team gets the full win XP, even one that was knocked out.

A loss always pays 1 XP. The higher tiers can field mixed-element opponents, so expect double abilities from tier four up.

The Recommended Tier

After your first battle, one tile in Select Tier wears a yellow Recommended pill: the highest tier whose opponents your three strongest Elemixies match or beat. It counts their rarity, level, and stars, and only Elemixies free to battle, so it moves down while your strongest are training, foraging, mixing, or on an adventure. It can't count matchups, since the opponents aren't drawn yet, so good lane picks can win a tier above it, and bad ones can lose at it.

When the pill moves above Beginner to a tier higher than ever before, it fades in with a chime the next time the window opens.

Worth Knowing

Written by the Elemixies team. elemixies.com