Bond Camp
Pick a tier, pick a team, and follow the arrow to a surprise destination with your three Elemixies at your heels. Complete the adventure for XP.
How an Adventure Works
- Visit the bond camp, pick a tier from Select Tier, then pick three Elemixies.
- A yellow arrow above your name points the way, a red pin marks the spot with how far away it is, and your three Elemixies follow you the way your summoned Elemixies always do.
- The task line on screen tells you the goal. At the destination, trigger the prompt to finish.
- The results screen pays out, and Adventure Again jumps straight back in with the same team.
There's no timer. An adventure takes as long as the walk takes. Quitting mid-adventure (or disconnecting) pays nothing.
The Adventures
Every adventure is a walk to a surprise spot with something small to do when you arrive: something to find, a task to complete, a moment to share, or a game of hide and seek. Some errands are matched to your team and only come up when one of your party carries the right element; a mixed-element Elemixie counts for both of its parents. What awaits during each adventure is part of the surprise, and the farther rings have a few of their own.
The game never sends you to the same spot twice in a row, and quitting an adventure does not reroll it: the next time you start at that tier before you leave the game, you get the same spot again.
Every tier adds a ring of spots farther from the camp and keeps all the nearer ones. Scout adventures stay around the meadow; each tier after steps deeper into the forest, the lake, the desert, the cave, and the sky islands; and Legend reaches the outermost edge of everything. About half of a tier's adventures go to its own new ring and the rest to the nearer ones, so nowhere ever goes quiet. The next adventure is drawn from the biome you are in or a neighboring one, and the sky islands are always in reach, so a session tours a region instead of crossing the whole map.
For the cave and the sky islands, the arrow points the way in first: the cave entrance for a cave adventure, and the cyclone for a sky island adventure. Once you're in the cave or up on the islands, it points at the spot. Heading out of the cave for an adventure somewhere else, it points you back to the entrance. If you tumble off an island mid-adventure, the arrow points you back to the cyclone for another ride. Your Elemixies keep up the way they always do, popping up beside you after the cyclone ride or a jump off an island.
Tiers and Rewards
Every tier is open, as in the arena. Only your first adventure is held to Scout.
| Tier | XP each | First clear |
|---|---|---|
| Scout | 2 | 10 |
| Explorer | 3 | 25 |
| Adventurer | 5 | 50 |
| Pathfinder | 6 | 100 |
| Trailblazer | 7 | 200 |
| Legend | 10 | 400 |
XP goes to each of the three Elemixies. The first-clear bounty is a one-time coin bonus for your first completed adventure at each tier, and it does not count against the coin cap. The XP matches the arena's, and an adventure pays no coins: the coins come from tasks. Any three can go to any tier: even three level-1 Elemixies can take a Legend adventure and earn its full 10 XP each. As everywhere, an Elemixie at level 50 absorbs no XP.
Worth Knowing
- One adventure at a time, no cooldown, no daily limit.
- Elemixies+ subscribers earn about 1.5 times XP from adventures.
- Any finished adventure counts toward Go on an Adventure, one of your first quests.
- Your bond camp team temporarily replaces your summoned Elemixies. It keeps following you from one adventure to the next, and your summoned Elemixies return when you're done adventuring. You can't summon or dismiss anyone until then.
- A quest can send you here too: finish an adventure with an Elemixie of its element on your team. Quitting counts nothing, each adventure counts once per element, and unlike the errands above, a mixed Elemixie does not count for either parent's element.
- Recall works mid-adventure. If the spot is on the far side of the map, recall to the meadow and walk from there; the adventure keeps going and the arrow picks up the trail from where you land.
Written by the Elemixies team. elemixies.com